Knowledge Skills

CATEGORIES OF KNOWLEDGE SKILLS

This list is by no means complete. It only serves as an example of available knowledge skills.

1 – STREET KNOWLEDGE

All Street Knowledge skills are linked to Intuition.

Street skills cover the rumor mill, who’s-who lists, and other useful factoids that come from “knowing people who know people.” They are generally more concerned with “who” and “why” than “what” or “how.” Street Knowledge Skills are usually the most useful as far as Shadowrunning goes, in that the information is more real-time and generally shadow-relevant. It’s still just information, though; how you use it is a different story altogether.

SKILL EXAMPLE- (SPECIALIZATION EXAMPLE)
  • Area Knowledge – (San Jose, San Francisco, Santa Cruz)
  • Arms Dealers – (by area… San Jose, San Francisco)
  • Corporation, Ares Macrotechnology – (Damien Knight, AresSpace, Ares Arms, San Jose * Operations)
  • Politics, CFS – (Congressional, Presidential, by area, by lobby group, by political party)
  • Gangs, Hong Kong Triads – (Yellow Lotus, Red Dragons, Black Chrysanthemums)
  • Gangs, San Jose – (Halloweeners, Ancients, Brain Eaters, 405 Hellhounds)
  • Security Companies – (Lone Star, Knight Errant, Hard Corps, San Jose Sec Corps)
  • BTL Dealers
  • Chop Shops
  • Corporate Rumors
  • Criminal Organizations
  • Drugs
  • Elven Society
  • Fences
  • High Society – (by location… San Jose, San Francisco)
  • Jackpoint Locations
  • Japanese Culture
  • Japanese Society­
  • Magical Goods Value, properties
  • Matrix Topography
  • Mercenary Groups
  • Pirate Trid Broadcasters
  • Prostitution Rings
  • Seedy Ork Bars
  • Shadowrunner Haunts
  • Shadowrunner Teams
  • Smuggler Havens
  • Smuggler Routes
  • Virtual Meeting Spots

2 – ACADEMIC KNOWLEDGE

All Academic Knowledge skills are linked to Logic

Academic Skills are generally higher-education subjects normally taught at colleges and universities and include both the humanities (literature, history, arts) and sciences (biology, chemistry, economics).

SKILL EXAMPLE- (SPECIALIZATION EXAMPLE)
  • Anthropology
  • Astrology – (Chinese, Mayan, Native American, Vedic, Western)
  • Archaeology
  • Biology – (Anatomy, Microbiology, Parazoology, Physiology)
  • Biotechnology
  • Botany
  • Chemistry – (Industrial Chemicals, Inorganic Chemistry, Organic Chemistry, Pharmaceuticals)
  • Economics – (Micro-economics, Macro-economics)
  • History – (By region… American, European, Asian; by era… Ancient, Medieval, Modern)
  • Literature – (By region, by period, by type… Sci-Fi, Poetry, Fiction, Romance)

3 – PROFESSIONAL KNOWLEDGE

All Professional Knowledge skills are linked to Logic

  • Professional Knowledge Skills cover subjects related to normal trades, professions, and occupations. This includes things like Journalism, Engineering, Business, and so on. Within the framework of Shadowrun, they may be indirectly helpful when doing Legwork, interacting with Contacts, or fitting into polite society.
SKILL EXAMPLE- (SPECIALIZATION EXAMPLE)
  • Architecture – (Commercial, Residential, by style (Baroque, Bauhaus, German Gothic)
  • BTL Production
  • Black IC Design
  • Body Armor Fabrication
  • Business – (Finance, Distribution, Manufacturing, Megacorp, Retail, Small Business)
  • Corporate Politics
  • Engineering – (Chemical, Civil, Electrical, Mechanical, Nuclear)
  • Military – (Army, Navy, Air Force, Marines, Coast Guard, Special Forces)
  • Professional Bodyguarding
  • Security Procedures – (By company… Ares, Aztechnology, Wuxing; Government, Military)
  • Security Design – (Corporate, Magical, Matrix, Military, Physical, Private Home)

4 – INTERESTS

All Interest Knowledge skills are linked to Intuition.

Interests is where you pick skills that give your character an inventive background and hobbies. The only limits are your imagination and what type of background you want your character to have. While Interests may occasionally be useful, they primarily serve to illustrate your character and his or her background and personality.

SKILL EXAMPLE- (SPECIALIZATION EXAMPLE)
  • 20th Century Comic Books
  • Alcohol Elven Wines
  • Art
  • Bushido Philosophy
  • Conspiracy Theories
  • Cooking
  • Dragons
  • Legendary Deckers
  • Legendary Martial Artists
  • Hardcore Punk Bands
  • Iconography
  • Magic Lore
  • Matrix Games – (Dawn of Atlantis, Dark Eye, Grand Larceny, Killing Floor, Paranormal Crisis)
  • Meditation
  • Music – (By type… Classical, Sinthcore, WizPunk, Goblin Rock, Cub Music, Troll Thrash Metal Bands)
  • Paranormal Animals
  • Roleplaying Games of the Late 20th Century
  • Sports – (Baseball, Combat Biking, Football, Hockey, Soccer, Urban Brawl, Wrestling)
  • Street Drugs – (BTLs, Cram, Deepweed, Novacoke, Spike)
  • Wines – (California Wines, Elven Wines, French Wines, Vineyards)

5 – LANGUAGES

All Language skills are linked to Intuition.

Interests is where you pick skills that give your character an inventive background and hobbies. The only limits are your imagination and what type of background you want your character to have. While Interests may occasionally be useful, they primarily serve to illustrate your character and his or her background and personality.

SKILL EXAMPLES

Specializations are: Read/Write, Speak, by Dialect, by Lingo

  • English
  • Japanese
  • Arabic
  • Cantonese
  • Hindi
  • Spanish
  • Russian
  • Sperethiel
  • Or’zet
LINGOS

Lingos are spinoffs of existing languages. They exist because a subgroup has created its own language from its specific terminology, phrasings, and slang. Common examples of lingos are:

  • Cityspeak – (the street jive of the gangs and other “street-educated” people)
  • Legalese – (the language of lawyers and therefore of the business and political worlds)
  • L33tspeak – (the code-talk of hackers)
  • Wiz – (the jargon of the magically active)
  • Trog – (the slang of the Seattle Ork Underground)
  • Military Jargon – (those who have formal military training speak a language all their own)
  • Techie – (the lingo of research scientists and people who never leave the lab)
  • Orbital – (the banter developed by off-Earth colonies)

Lingos are almost exclusively spoken or visual. Lingos are treated as specializations of existing languages.

Knowledge Skills

Flux State StuartDuncan StuartDuncan